The boundaries of Magic are largely believed to not have been touched by Humanity as of yet. People, relatively recently having come out of the initial shock of the illumination and what it means for the world, have begun attempting to experiment with ever more ambitious applications but these are, by and large, things that we intend to play with over the course of the game. Point is, currently the people of Aukana typically use magic for relatively bypass mundane tasks or to supplement their daily lives in a large variety of ways but most view this as just the beginning.
Magic in and of itself is universally known to be a gift from the Five who have never publicly stated that there are restrictions attached to its use.They did, however, intervene to bring an end to the Colossus War only after both the Yehrubi and the Cintainn started learning how to utilize their gifts in ever more destructive ways (as you can see from the types of skills available in the rulebook in each gift section! Almost all combat/war related.).
As with most issues of morality, the Five are not known to declare standards for Humanity to follow which has left each culture to develop it's own social morays on the issues in the past 19 years. This is a complex topic and I'll try and get it added to the culture packets before those come out.
From slack a couple days ago a similar topic came up which my answer to seems relevant so I'll post it here:
"It is not unheard of for individuals to have developed ways to push their magic in ways that provide permanent things. Artificers wouldn't "make" armor (because that's not what the magic of artifice does, it imbues material with a seeming facade of life it does not create) but some have certainly managed to provide some with long lasting interesting effects that would seem impossible to an unprepared eye.
For the most part, any applications that would have in game effects are going to be restricted to "you can't come in knowing this you need to attain it in game" because we value the progression of such things to make people feel like they've accomplished something. It's important to note that we are, very specifically, in game lore at the very cusp of humanity getting over the shock of their new magical gifts and just now building an understanding of the implications. It's not spoiling anything that shouldn't be immensely obvious (and if it isn't we've done a shit job of presenting our lore) that the next few years are very likely to contain an immense surge in applications of magic and a pushing of the boundaries of what humans believe to be possible. And that's something we anticipate, and are planning around, players contributing to to a large degree."