- On maps saying what you get when you go there:
This is generally a Find Out In Game thing. Maps tell you what a map tells you, which is widely variable. Mechanically it’s a spot you can spend your profession visiting. You’ll need to go check out these places to see what’s there and get any information the map doesn’t provide you with. I should have given out (and will provide) tags for those maps. They should allow foraging and gathering. There may be limits on the number of people who can visit at once but (see below) due to my not having supplied the tags in time you can bring the whole crew.
2 & 4. On using soft BGA to activate a map
Gatherers spend profession BGAs to visit map locations and get stuff. Sometimes the stuff comes with lore too, but it is firmly a hard/profession BGA thing. If there are ever exceptions (and there probably will be) staff will go to extra lengths to make it clear. I guess someone could spend a soft BGA to go to a location they have a map for and just look around, I would do my best to give them something fun, but of course it would be more along the lines of RP/Lore.
- On a glut of between games items and the use of soft BGAs on them:
Even if all players coordinated the effort you probably couldn’t get through all of the ‘study’ items, and personally, I intend to keep putting them out. We try to tailor these to the player using them in a way that’s fun, but we’re still just doing our best to tell you the coolest story we can, it doesn’t work out 100% of the time. @VoodooSpecter, I’m glad to hear you were happy with your result even if you didn’t get exactly what you were expecting. Some will be better than others as with most of what we do. I’m happy to have a longer discussion about this system’s design in general, but I don’t want to speak for all of DI staff’s views on that. In short, it’s a natural gaiting mechanism and a way to provide players the opportunity to grab items from mysterious crypts, ruins, and post apocalyptic hell dimensions. The ones I put out usually turn out to be magical items, or grant the user the equivalent of a magical item. Rather than tossing random stuff out I look at who’s researching it and what the item is and try to build something I think will suit them and be in line with the item’s appearance and origins.
(sometimes we know what they do in advance)
And a question in the post on who can go along:
Some maps should show limits on the tag, if I leave them off you should assume that you can bring whoever you like, and kindly bring it my attention in case I fucked up and need to change it urgently for some reason. I didn’t expect to sell maps when I went out as Ismael and failed to follow up with tags.
One gatherer needs to have the map, and currently anyone using it as a BGA slot item can bring whoever they please within the limitations of the tag. People coming along are also using the map as their BGA slot item.
That’s a pain to coordinate and check, so we don’t look closely. If people are concerned we can start auditing these, but I suspect mostly what will happen is that staff will end up waiting to hear back from stragglers who will say “yeah, it’s fine” 99% of the time.