Okay, it's been 196 days since we tried to do any coordination on the forums. I know it's a bit dead here recently but I do think the Forums are a really good middle ground between the facebook group and the slack chat.
SO let's go over changes since last I had a chance to post:
Known Skarventaa Players:
Our Group Concept:
Big Mike still intends to do it but he didn't get in this round. Next time!
Skarventaa Village Roles
Shield-Folk: People with shields who guard the rooftops from volcanic activity.
Collectors: Mix between farmers and priests. Read from the prayer books, harvest the flowers, keep the troops inspired.
Hound Slayers: Specialize in killing Hounds, a bipedal beast that comes out at night and swarms during the harvest. During the harvest they are the forward line that forms a barrier against the onslaught of the Hounds, far on the horizon. Elite hound slayers are well known within the tribe for their prowess and make up the bulk of these front lines, presumably lesser hunters remain behind the front lines to mop up anything that gets through.
Skimmer Slayers: The same, but for skimmers. We have no information on what skimmers look like, but they are similarly nocturnal and swarm during the harvest. Skimmer Slayers aren't mentioned, I just basically inferred. Generally I lump these Beast hunters all into the broad category of "Warriors", the term used by the initial rulebook for skarventaa beast hunters.
Rangers: Use blowdart guns to defend Collectors and the village, usually from a post, presumably a guard tower of sorts. Probably also considered "Warriors", these seem to be the second line of defense.
Guides: These seem to be local leaders of some sort. One per village. These existed prior to magic, so prophecy isn't necessarily their deal. But it seems like this is their word for a village leader. The Guides seem to be keepers of lore on the history of the Skarventaa and the outside world, as the Guide in the story was the only one who was aware of the existence of The Five in the whole village.
Elderly and children: UGH uninstall
There is a Village Of The Sun
This implies that the conversation I had with Laura about the other villages being named after the Moon and the Constellations is likely accurate. We have no names for them so I'm in "make shit up" mode at this point.
From the discussion I had, I believe the Village of the Sun was supposed to be one of the ones nearest to civilization, which sometimes received visitors from the outside. This fits the narrative of the fragment, where The Village of the Sun is one of the first places the Outsider visits. The village of the Moon was supposed to be the opposite, the most harsh place on the Skar. The group concept I'm with is torn between making up a village or coming from the village of the Moon. We are encouraged to make rumors up about each other's villages. Encouraged by me. That's a me thing.
Fear is considered contagious and bad and gets everyone killed. Nobody screams. Ever.
Children and the elderly are less valued, they stay out of the way and are quiet, because it sucks to have an adult have to give or risk their lives to save them.
Volcanic activity seems to align with the harvest each year. HMMMM.
Your claim to the carcass of a kill is equivalent to your contributions. You kill it solo you get the whole thing bones and pelt. You kill it with help and you have to split everything up.
Don't have family names even though the families are close knit for survival. This may be related to their general attitude toward history, detailed more below. We're considering using our village name like a second name in the style of the Quarians in Mass Effect, to emphasize how the community and the self are the two most important aspects of Skarventaa culture.
For food they tend to have staple fruits and meats that are easily preserved, flat breads and soups. They like to eat stews out of big communal bowls. Survival and community. Repeating themes.
They have no formal political structure, focused instead on personal survival. HOWEVER, they are still extremely organized as a community. Every member of the community has roles to play that they learn from their family members (parents, siblings) and other villagers. Each community defends itself as a unit and their people band together every year across village lines to make the harvest happen. My guess is that strong, trusted personalities and level heads rise to the occasion when the situation calls for it, but there are no elected officials and no formal trade or politics between the tribes. It's all very individualistic.
They dispose of their dead unceremoniously but they keep their dead relatives' stuff, especially weapons, which are useful for survival. There's a sense that they feel their ancestors live on through their tools and weapons, or the tools and weapons that some villages make out of their bones. HOWEVER the only ancestors they really seem to keep track of long term are the Goblet Saviors and their immediate family members. They don't appear to tell stories of the dead, or keep track of their own history - as evidenced by the fact that the names of the Goblet Saviors have been lost to time even though they have prayer books they could have written their names down in. And there aren't many "famous" skarventaa. You really only live on as long as your contributions last, and exist only to those who you matter to, the people close to you who you survive with. Houses burn, tools and weapons break and when they are gone your mark on the lives of your family is gone and so are you. Only the Goblets last, and WHO they were wasn't important so much as what they accomplished and how it helped their people.
What are the skarventaa doing with fire primals and siphons in their volcanoes?
Why did Zephyr send someone to deliver her message to the skar, risking their life in the acid swamps during the first day of a harvest when she could have gone herself?
Are these things related? Some kind of Zephyr/Ignis thing? Why didn't Ignis come to bring the invitation if that's the case though?
There's a suggestion that the Five may have met the Goblet Saviors. Who were they?
Why is volcanic activity aligned with the harvest? Something Ignis related?
What happened to the lost tribe of skarventaa who wandered into the warzone in the north? Apart from being dead.
Why do the guides seem to know so much about the outside and not share it with the people? What is up with that?
Edited to add info about the Guides.