Hello, all! We are excited to give you your first look at the Professions for Divine Intervention.
These professions provide the backbone for how each player interacts with the economy of the game world. Each player must select one profession when creating their character which gives them access to the basic skills from that profession and allows them to spend build (3 each) on that professions Purchasable Skills should they so choose. The four professions in Divine Intervention are:
Alchemist: The alchemist profession encompasses any trade where naturally occurring products are combined - and that are destroyed or consumed after use. A huge array of different trades fall into this category- vintners, cooks, soapmakers, metallurgists, poisoners, brewers, and a wide variety of ‘sorcerers’ from the pre-magic era whose nonmagical tricks are now collectively called ‘alchemy’.
Armorer: Armorer is a catch all category for skilled artisans who make defensive items. Leatherworkers, metal armorsmiths, tailors, and mailmakers are all considered armorers and in some instances even jewelers and carvers create protective gear.
Gatherer: Gatherers in Divine Intervention are those who go out into the world to retrieve raw materials that others use to craft. Gatherer also includes laborers, those who provide services and collect pay for their time instead of products - as many who fall into this category often do both. This group includes hunters, trappers, woodcutters, miners, stonecutters, farmers, quarry workers and unskilled laborers - but also thugs, thieves, and potentially soldiers or those who hold an office or operate a business in a more civilized society.
Weaponsmith: Weaponsmiths are any and all who produce weapons and destructive implements with skill as a trade. Some may be forgers of blades, bowyers, stone and bone carvers, and all manner of other crafts that make weapons.